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Adam Augustyn

Adam Augustyn is an Artist in Chicago. He has worked as a designer, animator, producer, painter, and art director. He is currently the Art Director at Chewy Software where he has shipped over 60 projects for a variety of well known properties.

 

 

Clients

The following is a sampling of clients I have worked with:

Proficient With

Adobe Creative Suite, including Flash, Photoshop, Premiere, After Effects, and Illustrator; 3D Studio Max; Unity; Unreal Engine; Fogbugz, Mantis, Box, Basecamp; and Microsoft Suite

Full-Time Employment Experience

Chewy Software, LLC, Chicago, IL

5/2000 – Present

During my tenure at Chewy, I have worked on over 60 games across multiple platforms—including Xbox 360, PS3, PC-downloadable games, iOS, Android, and proprietary software—and featuring various properties including Disney, Nickelodeon, and Wilson. Originally hired as an artists and animator, I have focused on developing teams and liaising directly with clients to ensure the on-time, on-budget delivery of all games for the last 10 years.

Art Director/Producer

10/2006 – Present

  • Manage teams of 5-15 artists.
    • Hire, orient, and mentor new art staff.
    • Identify and manage external contractors.
    • Ensure adherence to project timelines, scope, and art direction.
  • Liaise with clients from proposal development through title launch.
  • Develop game concepts and write responses to RFPs.
  • Estimate resources based on scope for budget development.
  • Collaborate with clients to establish art direction.
  • Develop art and game design documentation for client approval, as well as asset lists, schedules, SFX lists, style guides and sample art.

Senior Artist/Animator

3/2005 – 10/2006

  • Worked with cross-functional internal teams to create game design.
  • Met with clients to discuss feedback and implement.
  • Managed team of 8 animators and artists to ensure successful execution of all games.
    • Oversaw development of all art and animation.
    • Ensured schedule adherence.
    • Mentored new employees.
    • Researched and implemented new tools/software.

Artist/Animator

8/2002 – 3/2005

  • Created 2D and 3D art and animation.
  • Rigged, skinned and animated characters.
  • Created blend trees, particle effects, and animated user interface.
  • Developed facial and lip synch animation.
  • Painted 2D game elements.

Cognitive Concepts, Inc., Evanston, IL 

Animator

5/2000 – 11/2001

  • Designed and developed original, educational games for the Internet.
  • Modeled and animated characters.

Other Experience

Owner/Animator Jaardvark Studios

2/2012 – 10/2013

  • Developed game concepts and designs.
  • Created art and sound asset lists.
  • Built and animated 2D characters and effects.
  • Tested game.
  • Created go-to-market strategy and communication plan.

Contract Art Director MeTV

12/2009 – 8/2013

  • Developed UI and UX for a video-capture and social-networking device.
  • Interfaced with clients, such as Intel Corporation, McDonald’s and HBO, to establish art direction.
  • Designed and delivered animated screens to client specifications.
  • Created supplementary promotional materials.